Monday, July 3, 2017

Massacre at the Foaming Flood

With the long weekend, I am able to fit in another game! I decided to do a one-off battle in Anarendor (my fantasy campaign world).

The Royal Army of Anarendor has received word that a large horde of orcs has disgorged from the mountains. A defensive force consisting of 2 companies of Royal Infantry, a company of Rangers, and a band of local levies stands ready at the river called the Foaming Flood. Both crossings are guarded. With more troops in reserve, the men of Anarendor are confident.

On the right, the accurate archery of the Rangers cuts down one band of orcs.

Orcs try to cross the river, with support from goblin archers on the far bank.

The Royal Infantry cuts down the orcs, but more appear. (My rules have a horde provision - any horde unit has a chance to respawn and re-enter the battle).

 The Royal Infantry wipes out another band trying to cross but disaster strikes. The goblin archers destroy the levy. In the south (lower right), two orc warbands and a troop of cavalry surprise and overrun the reserves,

The newly arrived invaders race toward the river.

The remaining Royal Infantry fend off attacks. Those pesky goblin archers now wipe out the Rangers!

After a long, hard-fought battle, the Royal Infantry destroys the enemy cavalry. Alas, on the other flank, the infantry succumbs to a flank attack.

The orcs set the village aflame, then attack the remaining infantry.

The combined attacks are too much. The Royal Infantry falls!

Game Notes

  • The scenario was taken from One Hour Wargames. It is scenario 19 - Blow from the Rear. The attackers (orcs) must remove all resistance within 6" (I used 1 space) of the river while the defenders must hold on.
  • This is game 6 of the Anarendor portion of the 6 by 6 challenge. Achievement unlocked!


  1. Just realized that I set this up wrong. The flanking force should enter from the left. No wonder it was a massacre!

    1. I was going to ask about that actually :)

      I always have trouble with this scenario. The force of three units north of the river always get horribly mauled by the defenders before the flanking force turns up; essentially the defenders take out the on-table stuff, and can then turn and defeat the outnumbered flanking force as well. But I'll admit I've tended to play it with shooty armies, where both sides exchange fire across the river.

  2. Yes, it seems like a tough one for the attackers when it is set up correctly. :)
    I'll have to give it another go some time.